- BLACKJACK SWITCH
- INTERACTIVE BLACKJACK
- EZ BACCARAT
- FREE BET BLACKJACK
- HIGH CARD FLUSH
- THREE CARD POKER
- CARIBBEAN STUD POKER
- EZ PAI GOW POKER
- LET IT RIDE BONUS
- PAI GOW POKER
- ULTIMATE TEXAS HOLD'EM
- INTERACTIVE ROULETTE
- SIC BO
- SPANISH 21
- POKER TOURNAMENTS
- SLOT MACHINES
- WHAT'S NEW
How to play ?
The game begins when a player (called the shooter) makes either a Pass or Don’t Pass bet and throws two dice for the Come Out roll.
Here are the Most Popular Bets:
Pass: A Pass bet wins when the result of the Come Out roll is a total of 7 or 11. A Pass bet loses if the result of the roll is a total of 2, 3 or 12 (also called craps). Any other result rolled during the Come Out roll (4, 5, 6, 8, 9 or 10) becomes "the point". In such a case, the shooter must roll this point again before a 7 is rolled for the bet to be a winner.
Don't pass: A Don’t Pass bet wins when the result of the Come Out roll is a total of 2 or 3. If the total is 12, the bet is a push. If the result of the Come Out roll is 7 or 11, the bet loses. Any other total that is rolled during the Come Out roll (4, 5, 6, 8, 9 or 10) becomes the point. In such a case, the shooter must roll a 7 before he rolls the point again for the bet to be a winner.
Come: The Come bet, which may be made anytime after the Come Out roll, is similar to the Pass bet.
Don't come: The Don't come bet, which may be made anytime after the Come Out roll, is similar to the Don’t Pass bet.
Associate Chances (Odds) : After the Come Out roll, the player may place an additional wager on his Pass, Come, Don't Pass or Don't Come bet to increase his stakes. This is what is called taking odds on Pass or Come, or laying odds on Don’t Pass or Don’t Come.
|Pass||1 to 1|
|Don't Pass||1 to 1|
|Come||1 to 1|
|Don't Come||1 to 1|
|Field (3, 4, 9, 10, 11)||1 to 1|
|Field (2, 12)||2 to 1|
|4 and 10||9 to 5|
|5 and 9||7 to 5|
|6 and 8||7 to 6|
|Buy bet 5% commission (on bet)|
|4 and 10||2 to 1|
|5 and 9||3 to 2|
|6 and 8||6 to 5|
|Lay bet 5% commission (on projected win)|
|4 and 10||1 to 2|
|5 and 9||2 to 3|
|6 and 8||5 to 6|
|ASSOCIATE CHANCES (ODDS)|
|Pass and Come||Pass and Come
maximum odds allowed
|4 and 10||2 to 1||3 times flat bet|
|5 and 9||3 to 2||4 times flat bet|
|6 and 8||6 to 5||5 times flat bet|
|Don't Pass et Don't Come|
|4 and 10||1 to 2||6 times flat bet|
|5 and 9||2 to 3||6 times flat bet|
|6 and 8||5 to 6||6 times flat bet|
|4 and 10||7 to 1|
|6 and 8||9 to 1|
|Any craps||7 to 1|
|Craps 2||30 to 1|
|Craps 3||15 to 1|
|Craps 12||30 to 1|
|Any 7||4 to 1|
|11||15 to 1|
|Hop (hopping)||15 to 1|
|Hopping (paire)||30 to 1|
Certain Wagers May Be Played at any Time:
Place bets: The player may opt to bet on numbers 4, 5, 6, 8, 9 or 10. Such wagers win if the number chosen by the player is rolled before a total of 7 is rolled.
Field: A one-roll bet that wins if the total rolled is 2, 3, 4, 9, 10, 11 or 12.
Hard ways: Even numbers rolled in pairs are called "Hard Ways", and they include 4, 6, 8 and 10. Hard Way 4 is two 2s, Hard Way 6 is two 3s, Hard Way 8 is two 4s and Hard Way 10 is two 5s. The wager wins when the number is rolled the Hard Way and loses when the number is rolled in any other combination or if a 7 is rolled.
Any craps: A one-roll bet that wins if the total rolled is 2, 3 or 12.
Craps 2: A one-roll bet that wins if the total rolled is 2.
Craps 3: A one-roll bet that wins if the total rolled is 3.
Craps 12: A one-roll bet that wins if the total rolled is 12.
Any 7: A one-roll bet that wins if the total rolled is 7.
11: A one-roll bet that wins if the total rolled is 11.
Hop Bet (Hopping): A one-roll bet that wins if the total rolled corresponds to the combination chosen by the player. Any combination of the two dice can be wagered on the "Hop".
Fire Bet™ - Side Bet
If indicated at the table, you may place a Fire Bet™ side bet in addition to your bet. This bet must respect the minimum and maximum limits indicated at the table and be placed in the designated spot (within the limit of the number of available spots on the table) before the next shooter makes his first roll. A Fire Bet™ may not be withdrawn (or designated inactive) after the shooter makes his come-out roll.
A Fire Bet™ win is paid according to the payout table below if the following conditions are met:
- The shooter makes a come-out roll and establishes a point, that is to say that his roll totals 4, 5, 6, 8, 9 or 10 (the "point") and, in subsequent rolls, he again hits the point before getting a roll totalling 7.
- Each point that is established and hit must be separate. If the shooter establishes the same point several times, the point is counted as a single hit.
Fire Bet™ Side Bet Payout Table
|NUMBER OF POINTS ESTABLISHED AND HIT||PAYMENT|
|6 separate points||1,000 to 1|
|5 separate points||250 to 1|
|4 separate points||25 to 1|
Note that only the highest payout ratio is paid on a winning bet.